We want to use the extents of the X and Y axes. * First, any stock point will produce the same image, here we correct for the stock point with a translation of the entire SVG contents * But to make the learning curve a little gentler we will compensate if you didnt do that. * The *correct* stock point to select is the lower left corner and the right Z axis orientation is pointing up from the stock towards the laser. * Compensate for Stock Point, SVG Origin, Z axis orientation and margins If your SVG comes out upside down there is now an option in the post to “Flip Model” which will fix it. You can use any stock point now but you need to get the Z orientation right. (when this gets accepted by Autodesk I’ll change this link to point to the official source.) If you are brave and want to try it out, the post is here. I’m going to see if I can just make this issue go away. You want the stock origin in the lower left corner with the Z coming up out of the material. This has to be just right or the SVG looks off center (but still imports into Glowforge OK). If you have an SVG and want to delete or re-order something its easy to find.
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